Game Review: Battle for Wesnoth

May 30/09

To escape the stresses of exams, I usually resort to some sort of multiplayer top down strategy game  (*cough*cough*AOE II*cough).  However, after getting prematurely excited about Starcraft II, I decided to try something that I had never tried before: the world of open source gaming.  Open sourcing products always gives them a special buzz, and after playing Battle for Wesnoth for a few months, I still haven't been disappointed.

Game Type: Tactical strategy game
View: Top down
Play Style: Turn based
Theme: Fantasy

I made the mistake of jumping into multiplayer mode (for which there is a well populated online community) on my first try, and it was difficult to get a sense of the game, or how to play.  However, the introductory campaigns are an excellent learning resource, and even one campaign gives a good sense of the game flow.  Many of the default campaigns help in refining your strategy, and there are a TON of custom campaigns made by a multitude of players (which are all freely available, of course).  If you're a fan of civilization or fantasy games, like Age of Empires, Empire Earth, or even Nethack, and you're willing to give turn-based a try, I recommend checking out Battle for Wesnoth.  The interface is simple to use, and the complexity of game reflects your strategy level.  Playing turn based games also makes it easy to stop at any time, or take a 3hr dinner break halfway through a game (although you may make some enemies if you do that during multiplayers).
[image from Wesnoth]

About Laura Sloboda:

Manager, LauraSloboda.com
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